<< WIN Red faction guerilla+dolby surround fix
Red faction guerilla+dolby surround fix
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Category Games
PlatformWindows
FormatISO
GenreAction
GenreAdventure
GenreRoleplaying
Date 1 decade, 4 years
Size n/a
 
Website http://google.nl/search?hl=nl%26q=Red+faction+guerilla%2Bdolby+surround+fix
 
Sender sauer99
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Post Description

In Red Faction: Guerrilla, the player takes the role of Alec Mason as he assists the Red Faction to disrupt and overthrow the Earth Defense Force (EDF) on Mars. This is presented to the player in a third person perspective, a departure from the series" previous two games which were first person shooters. Developer Volition changed the camera perspective to help the player see and appreciate the surroundings as they are destroyed.[5] Much of the game centers around the game"s Geomod 2.0 engine, which allows for buildings, cover, and other structures to be dynamically destroyed. In many cases, destroying buildings will leave behind salvage, the game"s form of currency, which can be used along with salvage rewarded by completing missions to unlock and upgrade weaponry and technology at safehouses. During the campaign, the player is equipped with a sledgehammer-like weapon, along with up to 3 other weapons or explosive devices. The player also has the opportunity to control armed vehicles such as tanks and walkers for more destructive options.

The game plays in an open world representing a terraformed area of Mars" surface. The world is divided into six distinct areas and the player must successfully free each area from EDF control before moving onto the next. Should the player wander into as-yet-unfreed areas, they will be attacked by EDF forces. The player can traverse on foot or by hijacking one of the numerous vehicles that travel its surface. Navigation is provided by a mini-map and a GPS indicator which directs the player. In order to liberate any given area the player must complete a variety of missions to reduce the EDF"s presence. At the same time, the player can complete various side missions, such as rescuing hostages, destroying buildings and delivering vehicles. Players may also be rewarded with salvage for completing these tasks. Other actions, such as letting civilians die, will lower morale, while actively killing civilians will lower morale faster. Should the player engage EDF forces in an area with high morale, civilians will likely join the fight alongside the player. Once the player has worn down the EDF presence in a sector to zero, a final mission will be available allowing the player to completely secure the sector. Once this has been completed for a sector it will be freely traversable, with little danger of EDF conflict.

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